Hi there
just a couple of quick questions. I'm crafting Advanced Primus Layers and Battle Armor Segment.
Experimenting on them (100%) I get the following results:
Primus: Energy/Kinetic +49; HCAE -50.. I've already been told it's a 'screen' glitch...
Segment: Energy/kinetic 1199; HCAE 801.. I know a capped one it will be 1200, 800... what did I wrong? I'm sure about capped resources.
Layers and Segment
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- Monty Burns
- Master Crafter
- Posts: 549
- Joined: Sat Mar 08, 2008 9:26 am
- Location: New Zealand
Re: Layers and Segment
I will be interested in the answer to this myself as I have just built a dedicated AS and am having similar issues although I know my problem is substandard polymer.
Re: Layers and Segment
To avoid resources issues and just to be sure I used best server (Chimaera) resources from crates of free resources.Monty Burns wrote:I will be interested in the answer to this myself as I have just built a dedicated AS and am having similar issues although I know my problem is substandard polymer.
Re: Layers and Segment
Any clues?
- thegreywolfe
- Advanced Crafter
- Posts: 255
- Joined: Tue Jul 24, 2007 5:15 pm
Re: Layers and Segment
I'd double check the resources used for the segments just in case. It sounds like your primus layers were just fine, but you may have slipped under a percentage point on one of your resources. When you're searching for resources here, your doing consider cap and 96 right?

Re: Layers and Segment
Sure, of course. However I found the bug... if I can call it 'bug'. Every layer crafted before a server restart it will result on a 'buggy' segment if I use it AFTER the server restart... sounds weird but I think they messed something up putting live lasts GUs.thegreywolfe wrote:I'd double check the resources used for the segments just in case. It sounds like your primus layers were just fine, but you may have slipped under a percentage point on one of your resources. When you're searching for resources here, your doing consider cap and 96 right?
- thegreywolfe
- Advanced Crafter
- Posts: 255
- Joined: Tue Jul 24, 2007 5:15 pm
Re: Layers and Segment
Ah, ok thenAttoy wrote:Sure, of course. However I found the bug... if I can call it 'bug'. Every layer crafted before a server restart it will result on a 'buggy' segment if I use it AFTER the server restart... sounds weird but I think they messed something up putting live lasts GUs.thegreywolfe wrote:I'd double check the resources used for the segments just in case. It sounds like your primus layers were just fine, but you may have slipped under a percentage point on one of your resources. When you're searching for resources here, your doing consider cap and 96 right?

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