Stat caps

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SpaceyDaFrog
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Stat caps

Post by SpaceyDaFrog » Fri Feb 01, 2008 10:37 pm

Forgive me if I've overlooked this little tid-bit of knowledge, but is there an easy way to figure out the generic stat caps? (like how high Conductivity can get for steel in general, not a specific type) without trying to find a specific resource from each type and back-calculating what 100% cap would be, and then comparing all of the sub-types to find the one with the highest cap?

(sorry if that made little to no sense)
Okopte Jagerman - Structure Trader

Zimoon
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Re: Stat caps

Post by Zimoon » Fri Feb 01, 2008 10:46 pm

Since I have changed my ISP I guess the ugly page I had the XML file at is closed, or will son be:
EDITED: Files now found at http://simongronlund.googlepages.com/swgresourcefiles

It is human readable but is really meant for computers ;)

Also there is some way to browse resource classes at the main site here I just don't remember how. I think there is no link to it from the main page. Sobuno HELP!!! :D

/Zimoon

SpaceyDaFrog
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Re: Stat caps

Post by SpaceyDaFrog » Fri Feb 01, 2008 10:55 pm

EXCELLENT! That helped sooooo much.

But it brings up a question - Does generic stat derive it's min/maxes from the stats of it's subgroups?

IE - Steel. In the xml file, CD Cap of 650. But it has a subgroup member Hardened Arveshium Steel with CD cap of 1000

This begs the question, if using the Hardened Arveshium Steel in a "Steel" slot, would anything CD>=650 count as "perfect" ?
Okopte Jagerman - Structure Trader

Sobuno
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Re: Stat caps

Post by Sobuno » Fri Feb 01, 2008 11:17 pm

Zimoon wrote: Also there is some way to browse resource classes at the main site here I just don't remember how. I think there is no link to it from the main page. Sobuno HELP!!! :D

/Zimoon
http://www.swgcraft.co.uk/dev/resource_info.php?res=0

SpaceyDaFrog
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Re: Stat caps

Post by SpaceyDaFrog » Sat Feb 02, 2008 1:03 am

OoOoOoO *drools*

Excellent layout and readability for that page!

Thanks a ton!
Okopte Jagerman - Structure Trader

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Savacc
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Re: Stat caps

Post by Savacc » Sat Feb 02, 2008 9:30 am

SpaceyDaFrog wrote: if using the Hardened Arveshium Steel in a "Steel" slot, would anything CD>=650 count as "perfect" ?
You are correct :wink:

Zimoon
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Re: Stat caps

Post by Zimoon » Sat Feb 02, 2008 11:51 am

Savacc wrote:
SpaceyDaFrog wrote: if using the Hardened Arveshium Steel in a "Steel" slot, would anything CD>=650 count as "perfect" ?
You are correct :wink:
I'd say "better than perfect" :P

/Z

Zimoon
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Re: Stat caps

Post by Zimoon » Sat Feb 02, 2008 1:04 pm


Sobuno
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Re: Stat caps

Post by Sobuno » Sat Feb 02, 2008 1:39 pm

Zimoon wrote:Files now found at http://simongronlund.googlepages.com/swgresourcefiles

/Zimoon
The SWGCraft link is broken

Zimoon
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Re: Stat caps

Post by Zimoon » Sat Feb 02, 2008 3:15 pm

Sobuno wrote:
Zimoon wrote:Files now found at http://simongronlund.googlepages.com/swgresourcefiles
/Zimoon
The SWGCraft link is broken
Thanks, fixed now.

/Zimoon

CasualMaker
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Re: Stat caps

Post by CasualMaker » Sat Feb 02, 2008 4:09 pm

Is Lunariel's Guide to Resource Caps out of date?

http://www.swgcraft.com/forum/showthread.php?t=9957

Zimoon
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Re: Stat caps

Post by Zimoon » Sat Feb 02, 2008 4:38 pm

CasualMaker wrote:Is Lunariel's Guide to Resource Caps out of date?

http://www.swgcraft.com/forum/showthread.php?t=9957
Some numbers are in error, I don't remember which. And new resources classes are not there.

The XML file is up-to-date, plus it can be parsed by applications.

/Zimoon

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Savacc
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Re: Stat caps

Post by Savacc » Sat Feb 02, 2008 9:28 pm

Zimoon wrote:
Savacc wrote:
SpaceyDaFrog wrote: if using the Hardened Arveshium Steel in a "Steel" slot, would anything CD>=650 count as "perfect" ?
You are correct :wink:
I'd say "better than perfect" :P

/Z
Not sure if you are making a joke there or ...
Our best guess about what happens when you use a Hardened Arveshium Steel with CD over 650 is that when the caps are figured, that Steel will be assigned a 100% for CD. There is no indication that the game ever gives a value over 100%, which it should not.

Zimoon
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Re: Stat caps

Post by Zimoon » Sun Feb 03, 2008 12:04 am

Joke, never a smiley when I am serious.
/Z

SpaceyDaFrog
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Re: Stat caps

Post by SpaceyDaFrog » Sun Feb 03, 2008 1:00 am

This is where I get a little confused. From what I've read and understood, you don't need 96.2% (assuming +4% expertise bonus) on every stat required by a schematic, just so the average of them is at least 96.2%. This would imply that the stats over 96.2% keep their excess values to counterbalance those stats below 96.2%. With the case of the Hardened Arveshium Steel, any CD above 650 should then keep their proportions to the 650 Steel CD cap and be a huge help to counter any less than desired 2nd and 3rd stat values.

Ahh the list of things that need testing grows every day. Oh joy.
Okopte Jagerman - Structure Trader

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