Advanced Tips and Hints Compiled

Discuss any general aspect of crafting in this forum.

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Zimoon
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Advanced Tips and Hints Compiled

Post by Zimoon » Wed Jul 22, 2009 9:40 am

The following posts are a compilation of useful stuff added to the thread as such. That means, feel free to post tips, hints, advices, and suggestions to this thread and I will merge them into the topmost posts, possibly edited but always crediting the original author.
Remember: The idea is to have tips and hints that are useful to advanced crafters, stuff that do not fit into Beginners Tips & Hints Compiled. Let the stuff keep coming :)




How do I get the most possible Experimentation Points?

Find a great summation in Savacc's Summary -- Savacc

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Re: Advanced Tips and Hints Compiled

Post by Zimoon » Wed Jul 22, 2009 9:41 am

Reserved one

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Re: Advanced Tips and Hints Compiled

Post by Zimoon » Wed Jul 22, 2009 9:41 am

Reserved two

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Savacc
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Re: Advanced Tips and Hints Compiled

Post by Savacc » Thu Aug 27, 2009 2:51 am

"How do I get the most possible Experimentation Points?"

Experimentation Skill, for the purposes of determining Experimentation Points, in a Crafting Suit are capped at +25. The only way to get over +24 is with pre NGE SEAs. If you have more then 25 Experimentation Skill (from all SEAs) they will appear on your char sheet, but only the first 25 count towards determining Experimentation Points.

You receive an Experimentation Point for every 10 points of Experimentation Skill.

Raw skill, from leveling, gives you 100 points of Experimentation Skill. A very few Shipwright Skills give 150 starting points (Boosters, Engines and Weapons Systems).

An Expertise option gives you 10 addition Experimentation Skill.

As stated above, SEAs can give you upto +25 Skill.

The Helper Monkeys add +2 to Experimentation Skill, except for the Food (Chef) and Structure (Architect) Helper Monkeys which add +6.

The Diner, a building from the card game, can be substituted for the Food and Structure Helper Monkeys to add +6, but can not be combined.

Summary:
Most Crafting Skills are going to max at 137 possible Experimentation Skill points and 13 Experimentation Points.
Food and Structure skills will max at 141 and 14 points.
Some Shipwright skills will max at 187 and 18 points.

There are some things that add to the "Experimentation Roll", for determining the success of Experimentation attempts (greats and amazings) but do not add to Experimentation Skill for determining Experimentation Points. These would be: Bespin Port (a Chef buff), The Research City bonus, possibly SEAs over +25 (this is debated), Crafting Tools and Stations.

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