pricing guideline

Discuss any general aspect of crafting in this forum.

Moderators: Crafting Forum Moderators, Forum Moderator

Locked
Ibaum
Apprentice Crafter
Posts: 76
Joined: Wed Jan 02, 2008 8:57 am
Location: Sunny Malibu, CA

pricing guideline

Post by Ibaum » Thu Mar 20, 2008 4:45 pm

How much per unit should I charge for Mustafar resources? It takes a lot of time to gather them, so I want to make it worth the effort. I'm just looking for suggestions/guidelines to go with what I have:

grind quality: 2-3 cpu
energy:5-7 cpu
high quality: 10ish cpu
Musty: ? they're high quality, but it takes a lot of time to get quantity (20 hours of not doing other things to get 82k, which is nearly on par with an elite harvester on an 85 spawn by the way)
/Ibaum

User avatar
Zimoon
Forum Moderator
Posts: 4817
Joined: Mon May 14, 2007 6:55 am
Location: Stockholm, SE
Contact:

Re: pricing guideline

Post by Zimoon » Thu Mar 20, 2008 5:14 pm

You are the seller and can try to set a price you are comfortable with.

It is another thing if anybody wants to buy at that price.

The effect is called market price, where the two meet.

So, supply & demand in a nutshell.

If you ask for 50+ CPU for grind quality and somebody is willing to pay that, feel free. :mrgreen:

/Zimoon

Hodru
I've been here for 30 days and all I get is this lousy rank?!?!
Posts: 31
Joined: Sun Jul 22, 2007 10:41 pm

Re: pricing guideline

Post by Hodru » Thu Mar 20, 2008 6:04 pm

Pricing is also highly dependant on servers. Something you may get 10 CPU for on Starsider may go for 50 CPU on another server. Best bet is to look and see what's available on the market and judge from that whether it's worth your time or not.

Tharek Tolemac
Intermediate Crafter
Posts: 139
Joined: Sun Jun 03, 2007 8:48 am

Re: pricing guideline

Post by Tharek Tolemac » Fri Mar 21, 2008 9:17 am

I always try to find equal offers in vendors or basar to find a price level. If there is none, you have to set a price.

In that case, I defined a price for my own worktime, which is 180k/hour.

So, in your case:
20*180.000/82.000 = 44 CPU

So, regarding your worktime, I would call it a fair price (on Infinity), but if it isnt awesome quality, I guess no one will buy it. (At least I wont :) )

bosse
Novice Crafter
Posts: 9
Joined: Mon Apr 14, 2008 9:30 pm
Location: Ahazi

Re: pricing guideline

Post by bosse » Mon Apr 14, 2008 9:42 pm

I let the amount of resources be my guideline. For simple stuff I charge 2 cred per 1 resource used plus whatever is needed to round off the amount.
So say making a piece of furniture takes 250 metal 200 minerals = 450 resources X 2 = 900 creds.
So I can sell the item for either 900 or 1000 credits depending on my mood.

Bosse - Ahazi
_______________________________________

Bosse
Ahazi - Master Architect and Shipwright
Proud Member of the Black Suns Militia

TradeMaster
Intermediate Crafter
Posts: 182
Joined: Mon Jul 30, 2007 1:16 am
Location: Colorado

Re: pricing guideline

Post by TradeMaster » Mon Apr 14, 2008 10:22 pm

If it's a good resource (on Bria anyway) I've received emails wanting to purchase the resource from me at 150 cpu. It really depends on the server and how hungry the crafters are for the resource. (I keep mine, if I'm on Mustifar, then thats because I need the resource for something specific)

Locked

Who is online

Users browsing this forum: Google [Bot] and 19 guests