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Resource Viewing

Posted: Mon Sep 17, 2007 9:34 pm
by thegreywolfe
I know there is stuff going in for the resource searching tools, but I've got a question about the currently available display. Is there anyway we can have the system add a percentage next to the score to show what percentage of the highest possible the stat is?

i.e.

Krasokepie, Ditanium Steel (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=477 26.88%, CD=465 97.76%, DR=801 12.80%, HR=858 19.20%, MA=285 36.48%, OQ=945* 94.40%, SR=859 59.20%, UT=778 34.56%

Being able to find it on the search will be great and I look forward to it, but seeing them on the current available would be wonderful and help miners in determining which resource will be most worth their time.

Posted: Tue Sep 18, 2007 6:34 am
by Savacc
You sir are a genius, this may be the most intellegent suggestion I have ever seen on this site. :idea:

Posted: Tue Sep 18, 2007 10:41 am
by Milla
Savacc wrote:You sir are a genius, this may be the most intellegent suggestion I have ever seen on this site. :idea:
I concur, adding some sort of indication of the stat cap would be awesome. I think quite a few crafters are confused about stat caps (e.g. why the conductivity of plumbum iron never gets higher than two-digit values) so adding a percentage value next to the single stat figures and a short explanation at the top of the page about resource caps would be very useful.

Posted: Wed Sep 19, 2007 12:38 pm
by LunAnder
When i was developing my resource manager i used graphical bars showing the percentage of the stat cap. That way you could browse a lot of resources and immediately spot good ones.
Here's an example:

Image

I was about to implement the statbars to also reflect a certain schematic - that way you could spot resources for a particular schematic based on the statcaps. You would also have a user 'storageroom' where users could manage the amounts of specific resources they had in game.

Sadly i never got around to do it before my gaming time in SWG dropped to a minimum :(
I really like how the new SWGCraft project is coming along. Keep it up guys!

/Lun

Posted: Wed Sep 19, 2007 8:09 pm
by thegreywolfe
Savacc wrote:You sir are a genius, this may be the most intellegent suggestion I have ever seen on this site. :idea:
Thanks, this would help a lot. I though about using the export of all the resources and working together an excel database to do it for me, but I got to thinking and decided that a tool here would be a lot more usefull for everyone. And looking at LunAnder's post in this thread, will there be a tool once the schematics are all in, that could be used to pull say the ten best resources ever on your server for the schematic?

Re: Resource Viewing

Posted: Wed Sep 19, 2007 10:27 pm
by Sobuno
thegreywolfe wrote:I know there is stuff going in for the resource searching tools, but I've got a question about the currently available display. Is there anyway we can have the system add a percentage next to the score to show what percentage of the highest possible the stat is?

i.e.

Krasokepie, Ditanium Steel (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=477 26.88%, CD=465 97.76%, DR=801 12.80%, HR=858 19.20%, MA=285 36.48%, OQ=945* 94.40%, SR=859 59.20%, UT=778 34.56%

Being able to find it on the search will be great and I look forward to it, but seeing them on the current available would be wonderful and help miners in determining which resource will be most worth their time.
I will look into this when I get the time (This weekend hopefully)

Re: Resource Viewing

Posted: Thu Sep 20, 2007 9:41 pm
by thegreywolfe
Sobuno wrote:
thegreywolfe wrote:I know there is stuff going in for the resource searching tools, but I've got a question about the currently available display. Is there anyway we can have the system add a percentage next to the score to show what percentage of the highest possible the stat is?

i.e.

Krasokepie, Ditanium Steel (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=477 26.88%, CD=465 97.76%, DR=801 12.80%, HR=858 19.20%, MA=285 36.48%, OQ=945* 94.40%, SR=859 59.20%, UT=778 34.56%

Being able to find it on the search will be great and I look forward to it, but seeing them on the current available would be wonderful and help miners in determining which resource will be most worth their time.
I will look into this when I get the time (This weekend hopefully)
Excellent, appreciate it man.

Posted: Fri Sep 21, 2007 3:43 pm
by Sobuno
Percentages added now, might look into making it toggleable in profile settings or so

Percentages are based on the data for max caps we have. If you feel they are incorrect, please tell us so :) Any resource we don't have a max cap for has the assumed max cap of 1000

Posted: Fri Sep 21, 2007 7:51 pm
by Zimoon
Sobuno wrote:Percentages added now, might look into making it toggleable in profile settings or so

Percentages are based on the data for max caps we have. If you feel they are incorrect, please tell us so :) Any resource we don't have a max cap for has the assumed max cap of 1000
If you have the max cap from the XML file at
EDITED: Files now found at http://simongronlund.googlepages.com/swgresourcefiles
you should be safe, I only have two outstanding issues but they do not affect the caps.

/Z

Posted: Fri Sep 21, 2007 8:03 pm
by Sobuno
Zimoon wrote:
Sobuno wrote:Percentages added now, might look into making it toggleable in profile settings or so

Percentages are based on the data for max caps we have. If you feel they are incorrect, please tell us so :) Any resource we don't have a max cap for has the assumed max cap of 1000
If you have the max cap from the XML file at ... you should be safe, I only have two outstanding issues but they do not affect the caps.

/Z
Can't remember where we got them from, was one of the first thing I remember parsing into our database format. I might just import the min caps one of the days though, I don't see any use for it atm however...

Currently looking at making some resource data interface (SOAP I'd guess) as you suggested back in May

Posted: Sat Sep 22, 2007 8:28 pm
by Zimoon
Sobuno wrote:Currently looking at making some resource data interface (SOAP I'd guess) as you suggested back in May
Sounds great, I have no personal experience with SOAP, yet, but I guess I am capable of learning. Will look into it and see what I think.

/Z

Posted: Sat Sep 22, 2007 9:43 pm
by Sobuno
Zimoon wrote:
Sobuno wrote:Currently looking at making some resource data interface (SOAP I'd guess) as you suggested back in May
Sounds great, I have no personal experience with SOAP, yet, but I guess I am capable of learning. Will look into it and see what I think.

/Z
Well, I don't know much of SOAP either so if you have any other suggestions I might be open to them.

The SOAP class I've gotten is NuSOAP... Dunno if it makes any difference what class it is

Posted: Sun Sep 23, 2007 12:30 am
by Sobuno
http://www.swgcraft.co.uk/dev/soap/server.php

You should be able to see which functions that are currently supported on that page

Posted: Sun Sep 23, 2007 5:22 pm
by Heris
I was wondering if its possible to list the stats of items vertically instead of horizontally. Yes, it does take up more screen space per item, but it would match the in-game view a little bit and be much faster to read.

Just a suggestion. (ex:)

Krasokepie, Ditanium Steel (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=477 26.88%
CD=465 97.76%
DR=801 12.80%
HR=858 19.20%
MA=285 36.48%
OQ=945* 94.40%
SR=859 59.20%
UT=778 34.56%

Thanks for your time and awesome job so far on this project!

Posted: Sun Sep 23, 2007 5:34 pm
by Zimoon
I believe this falls in the category that was proposed earlier, introduce skins that users can choose from :)

/Z