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Posted: Mon Sep 24, 2007 6:07 pm
by thegreywolfe
Sobuno wrote:Percentages added now, might look into making it toggleable in profile settings or so

Percentages are based on the data for max caps we have. If you feel they are incorrect, please tell us so :) Any resource we don't have a max cap for has the assumed max cap of 1000
Excellent, that's awesome man. And now, having looked at it, I need to leave work early so I can put up some harvesters. :shock:

Posted: Tue Sep 25, 2007 3:25 pm
by ordio
Thanks for the percentages.. those are awesome!

Although i've noticed that SR/UT is now UT/SR...

Carbileaduite, Colat Iron (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=402 (75.85%), CD=252 (75.90%), DR=762 (99.74%), HR=782 (94.10%), MA=309 (77.64%), OQ=964* (96.40%), UT=715 (89.60%), SR=778 (97.49%) (Edit Stats / Verify)
» Marked as available on Corellia 2 days ago by SWGCraft Parser
» Marked as available on Endor 2 days ago by SWGCraft Parser
» Marked as available on Tatooine 2 days ago by SWGCraft Parser

Posted: Tue Sep 25, 2007 5:02 pm
by Sobuno
ordio wrote:Thanks for the percentages.. those are awesome!

Although i've noticed that SR/UT is now UT/SR...

Carbileaduite, Colat Iron (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=402 (75.85%), CD=252 (75.90%), DR=762 (99.74%), HR=782 (94.10%), MA=309 (77.64%), OQ=964* (96.40%), UT=715 (89.60%), SR=778 (97.49%) (Edit Stats / Verify)
» Marked as available on Corellia 2 days ago by SWGCraft Parser
» Marked as available on Endor 2 days ago by SWGCraft Parser
» Marked as available on Tatooine 2 days ago by SWGCraft Parser
Ahh, happened because I changed the way that the script outputted the stats (To reduce codesize and increase dynamic functioning :))

I will change it when I get a bit of time :)

Posted: Tue Sep 25, 2007 5:08 pm
by ordio
Sobuno wrote:
ordio wrote:Thanks for the percentages.. those are awesome!

Although i've noticed that SR/UT is now UT/SR...

Carbileaduite, Colat Iron (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=402 (75.85%), CD=252 (75.90%), DR=762 (99.74%), HR=782 (94.10%), MA=309 (77.64%), OQ=964* (96.40%), UT=715 (89.60%), SR=778 (97.49%) (Edit Stats / Verify)
» Marked as available on Corellia 2 days ago by SWGCraft Parser
» Marked as available on Endor 2 days ago by SWGCraft Parser
» Marked as available on Tatooine 2 days ago by SWGCraft Parser
Ahh, happened because I changed the way that the script outputted the stats (To reduce codesize and increase dynamic functioning :))

I will change it when I get a bit of time :)
Its no problem... it did confuse me at first as i'm used to the same order as in game and swgcraft.com, but thank you... I really like the new percentage function...

Posted: Mon Oct 08, 2007 1:19 pm
by Milla
I wonder if it would be possible to code that stat values which are close (within 10 percent) to the cap for that value of that specific resource appear in bold - and maybe in some kind of highlight - color.

For example, instead of the current entry

Triforiroism, Neutronium Steel (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=348 (82.08%), CD=315 (91.30%), DR=748 (97.78%), HR=765 (94.21%), MA=191 (90.09%), OQ=947* (94.70%), UT=628 (82.09%), SR=696 (96.94%) (Edit Stats / Verify)

the site would show something like this:

Triforiroism, Neutronium Steel (Entered By SWGCraft Parser / Not Verified) (Unavailable)
CR=348 (82.08%), CD=315 (91.30%), DR=748 (97.78%), HR=765 (94.21%), MA=191 (90.09%), OQ=947* (94.70%), UT=628 (82.09%), SR=696 (96.94%) (Edit Stats / Verify)

It would be much easier to spot those 'must have' resources :)

Posted: Mon Oct 08, 2007 3:54 pm
by Zimoon
Please have a look at the development site at http://www.swgcraft.co.uk/dev/current_resources2.php and share your thoughts with us. I guess the link was posted at some other board nearby.

/Z

Posted: Mon Oct 08, 2007 4:09 pm
by Milla
Sorry, did not notice the link.

Anyhow, that look of that page is perfect for me.

Posted: Mon Oct 08, 2007 4:19 pm
by Zimoon
Personally I would prefer this coloring since they stand out the better from the dark text:
Amazing = RED = 90%+
Good = ORANGE = 75 - 89% (actually RGB=ff7700)

But that's me :)

/Z

Posted: Mon Oct 08, 2007 4:30 pm
by Milla
Zimoon wrote:Personally I would prefer this coloring since they stand out the better from the dark text:
Amazing = RED = 90%+
Good = ORANGE = 75 - 89% (actually RGB=ff7700)

But that's me :)

/Z
That's even better!! You have my support on this one :)

Posted: Mon Oct 08, 2007 4:49 pm
by Sobuno
And done

Posted: Mon Oct 08, 2007 5:54 pm
by Zimoon
If we ever meet Sobuno, the bar is on me ;)

/Z

Posted: Mon Oct 08, 2007 7:00 pm
by ordio
Sobuno wrote:And done
Nice! Looks awesome!

Although i don't mean to be a pest, but wasn't the display of the SR/UT going to be reversed? I'm just so used to seeing stats as sr/ut :)

Thanks!

Posted: Mon Oct 08, 2007 7:26 pm
by Sobuno
ordio wrote:
Sobuno wrote:And done
Nice! Looks awesome!

Although i don't mean to be a pest, but wasn't the display of the SR/UT going to be reversed? I'm just so used to seeing stats as sr/ut :)

Thanks!
Ahh, true, my head is too busy sometimes...

Changed it now

Posted: Mon Oct 08, 2007 7:29 pm
by ordio
Sobuno wrote:
ordio wrote:
Sobuno wrote:And done
Nice! Looks awesome!

Although i don't mean to be a pest, but wasn't the display of the SR/UT going to be reversed? I'm just so used to seeing stats as sr/ut :)

Thanks!
Ahh, true, my head is too busy sometimes...

Changed it now
Thank you! It is awesome!

Hey, another QQ for you... dunno what others think of this idea, but is it possble to color the header of the data as well?

Ie: if the value of OQ is red, then color the oq as well?

Just a thought... it was one thing i noticed that i thought might be neat to see...

Thanks!

Posted: Mon Oct 08, 2007 7:54 pm
by Sobuno
ordio wrote:
Sobuno wrote:
ordio wrote: Nice! Looks awesome!

Although i don't mean to be a pest, but wasn't the display of the SR/UT going to be reversed? I'm just so used to seeing stats as sr/ut :)

Thanks!
Ahh, true, my head is too busy sometimes...

Changed it now
Thank you! It is awesome!

Hey, another QQ for you... dunno what others think of this idea, but is it possble to color the header of the data as well?

Ie: if the value of OQ is red, then color the oq as well?

Just a thought... it was one thing i noticed that i thought might be neat to see...

Thanks!
Would have to be colored if one of the two fields got colored, right? (Seeing that one colors > 900 and the other colors > 90% of stat cap