Missing schematics

Submit ideas and suggestions on how we display, catalogue and export the schematics.

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Malane
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Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:23 pm

02) Screenies of another 2 deconstructed/non profession-awarded Munition Trader schematics.
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Malane
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Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:29 pm

01) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit.

One Handed Melee Weapons - All (OQ 66% / SR 33%)

Blackscale Stun Stick
28 units of Steel
18 units of Polysteel Copper
10 units of Metal
8 units of Byrothsis Crystalline Gemstone
1 Power Conditioner
1 Melee Weapon Core

Bloodshot Ripper
60 units of Steel
12 units of Polysteel Copper
30 units of Polymer
1 Melee Weapon Core

Champion's Sword
60 units of Steel
30 units of Polymer
1 Melee Weapon Core

Elite Gaderiffi Baton
120 units of Titanium Aluminum
60 units of Polysteel Copper
28 units of Polymer
1 Melee Weapon Core

Eventide Smasher
60 units of Quadranium Steel
12 units of Polysteel Coppe
28 units of Polymer
1 Melee Weapon Core

Kashyyyk Spiritblade
60 units of Iron
30 units of Polymer
1 Melee Weapon Core

Mustafar Bandit Sword
120 units of Neutronium Steel
60 units of Titanium Aluminum
1 Mustafar Bandit Sword Core
1 Melee Weapon Core

Nak'tra Crystal Knife
60 units of Iron
30 units of Polymer
1 Nak'tra Crystal
1 Nak'tra Crystal
1 Nak'tra Crystal
1 Melee Weapon Core

Obsidian Sword
120 units of Carbonite Steel
60 units of Polymer
1 One Handed Obsidian Sword Core
1 Melee Weapon Core

Rantok
60 units of Metal
30 units of Inert Petrochemical
1 Melee Weapon Core

Sinew Wrapped Knife
60 units of Ditanium Steel
30 units of Polymer
1 Melee Weapon Core

Stone Knife
18 units of Mineral
12 units of Bone
1 Melee Weapon Core

Xris Acid Sword
60 units of Steel
30 units of Polymer
1 Melee Weapon Core
Life isn't about waiting for the storm to pass... It's about learning to dance in the rain.

Malane
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Posts: 78
Joined: Sat Jun 23, 2007 6:52 pm
Location: London, UK

Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:31 pm

02) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit.

Two-Handed Melee Weapons - All (OQ 66% / SR 33%)

Gamorrean Battleaxe
65 units of Iron
40 units of Wood
8 units of Steel
1 Melee Weapon Core

Grooved Two-handed Sword
42 units of Steel
12 units of Polymer
1 Melee Weapon Core

Massassi Enforcer Blade
120 units of Duralloy Steel
60 units of Polymer
1 Vibro Unit
1 Melee Weapon Core

N-K Executer
60 units of Carbonite Steel
12 units of Polysteel Copper
28 units of Polymer
1 Melee Weapon

Scythe Blade
60 units of Carbonite Steel
30 units of Phrik Aluminum
1 Vibro Unit
1 Melee Weapon Core
1 Geonosian Sword Core

Two-Handed Obsidian Sword
120 units of Carbonite Steel
60 units of Link-Steel Aluminum
1 Two Handed Obsidian Sword Core
1 Melee Weapon Core

Two-Handed Sith Sword
60 units of Iron
30 units of Polymer
1 Melee Weapon Core

Two-Handed Tulrus Sword
120 units of Duralloy Steel
60 units of Colat Iron
1 Two Handed Tulrus Sword Core
1 Melee Weapon Core

Wookiee Toothpick
60 units of Carbonite Steel
30 units of Phrik Aluminum
1 Melee Weapon Core
1 Geonosian Sword Core
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Malane
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Posts: 78
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Location: London, UK

Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:33 pm

03) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit.

Carbines - All (OQ 66% / SR 33%)

Blackscale "Hall Sweeper" Carbine
100 units of Link-Steel Aluminum
45 units of Non-Ferrous Metal
28 units of Chemical
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Corestrike Rancor
100 units of Colat Iron
45 units of Copper
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

DC-15 Carbine (From Boba Fett)
100 units of Kammris Iron
45 units of Aluminum
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Exemplar's Mark
100 units of Kammris Iron
45 units of Copper
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Firestar 10-K
100 units of Axidite Iron
45 units of Copper
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Kalranoos Carbine
100 units of Ditanium Steel
45 units of Polonium Iron
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)
1 Geonosian Power Cube

Massassi Guardian Carbine
100 units of Duralloy Steel
45 units of Kammris Iron
28 units of Polymer
1 Projectile Rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)
Life isn't about waiting for the storm to pass... It's about learning to dance in the rain.

Malane
Apprentice Crafter
Posts: 78
Joined: Sat Jun 23, 2007 6:52 pm
Location: London, UK

Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:34 pm

04) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit.

Special Heavy Weapon - All (OQ 66% / SR 33%)

C-M Frag Storm Heavy Shotgun
150 units of Duralloy Steel
40 units of Colat Iron
20 units of Polymer
45 units of Crystalline Gemstone
20 units of Carbonite Ore
1 Projectile Rifle Barrel
1 Heavy Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Corellian Destroyer
150 units of Duralloy Steel
40 units of Copper
20 units of Polymer
45 units of Crystalline Gemstone
20 units of Carbonate Ore
1 Blaster-rifle Barrel
1 Heavy Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Heavy Republic Flame Thrower
150 units of Duralloy Steel
40 units of Kammris Iron
20 units of Polymer
45 units of Crytalline Gemstone
20 units of Carbonate Ore
1 Heavy Republic Flame Thrower Coil
1 Blaster-rifle Barrel
1 Heavy Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Lava Cannon
150 units of Carbonite Steel
40 units of Kammris Iron
20 units of Polymer
45 units of Crystalline Gemstone
20 units of Carbonate Ore
1 Lava Cannon Coil, 1 Blaster-rifle Barrel, 1 Heavy Weapon Core
1 Weapon Scope (Optional), 1 Weapon Stock (Optional)
Life isn't about waiting for the storm to pass... It's about learning to dance in the rain.

Malane
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Posts: 78
Joined: Sat Jun 23, 2007 6:52 pm
Location: London, UK

Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:36 pm

05) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit.

Pistol - All (OQ 66% / SR 33%)

C-10 "Dragoneye Reaper"
85 units of Kammris Iron
40 units of Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

DL44 "Dosh Special" Pistol
85 units of Kammris Iron
40 units of Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Deathrain D-50
85 units of Plumbum Iron
40 units of Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Disruptor Pistol
85 units of Ditanium Steel
40 units of Platinite Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Disruptor Pistol Coil
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Geonosian Sonic Blaster
150 units of Cubirian Steel
85 units of Chromium Aluminum
28 units of Polymer
1 Blaster-pistol Barrel
1 Geonosian Power Cube
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Ion Relic Pistol
85 units of Kammris Iron
40 units of Polysteel Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Ion Relic Pistol Coil
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Ion Stunner Pistol
85 units of Neutronium Steel
40 units of Plumbum Iron
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

KYD21 Pistol
85 units of Neutronium Steel
40 units of Link-Steel Aluminum
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Liquidsilver L7
85 units of Kammris Iron
40 units of Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Perfectly-Calibrated Pistol
85 units of Colat Iron
40 units of Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Rhiss Mark-20
85 units of Duralloy Steel
40 units of Copper
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

UR-G8 Pistol
85 units of Neutronium Steel
40 units of Titanium Aluminum
28 units of Polymer
1 Blaster-pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Vexa Flechette Pistol
85 units of Plumbum Iron
40 units of Non-Ferrous Metal
28 units of Polymer
1 Projectile Pistol Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)
Life isn't about waiting for the storm to pass... It's about learning to dance in the rain.

Malane
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Posts: 78
Joined: Sat Jun 23, 2007 6:52 pm
Location: London, UK

Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:38 pm

06) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit.

Polearms - All (OQ 66% / SR 33%)

Kaminoan Great Staff
85 units of Metal
38 units of Mineral
38 units of Chemical
1 Melee Weapon Core
1 Geonosian Reinforcement Core

Nightsister Energy Lance
60 units of Quadranium Steel
30 units of Polysteel Copper
15 units of Polymer
1 Vibro Unit
1 Nightsister Vibro Blade Unit
1 Melee Weapon Core

Nightsister Lance
35 units of Metal
25 units of Ferrous Metal
7 units of Inert Petrochemical
1 Vibro Unit
1 Control Unit
1 Melee Weapon Core

Obsidian Lance
120 units of Carbonite Steel
60 units of Polysteel Copper
1 Vibro Unit
1 Obsidian Lance Core
1 Melee Weapon Core

Poisonspike
60 units of Steel
12 units of Polysteel Copper
30 units of Polymer
1 Melee Weapon Core

Pestilence
60 units of Quadranium Steel
12 units of Polysteel Copper
30 units of Polymer
1 Melee Weapon Core

Strike Assault Lance
60 units of Steel
12 units of Polysteel Copper
30 units of Polymer
1 Melee Weapon Core

Xandank Lance
120 units of Ditanium Steel
60 units of Mythra Copper
1 Vibro Unit
1 Tulrus Lance Core
1 Melee Weapon Core
Life isn't about waiting for the storm to pass... It's about learning to dance in the rain.

Malane
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Posts: 78
Joined: Sat Jun 23, 2007 6:52 pm
Location: London, UK

Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:40 pm

07) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit.

Rifles - All (OQ 66% / SR 33%)

Covert Retaliation
130 units of Kammris Iron
70 units of Copper
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

DC15 Rifle
130 units of Kammris Iron
70 units of Titanium Aluminum
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

DP-23 Rifle
130 units of Link-Steel Aluminum
70 units of Non-Ferrous Metal
28 units of Polymer
1 DP-23 Rifle Coil
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Disruptor Rifle
130 units of Phrik Aluminum
70 units of Copper
28 units of Polymer
1 Disrupter Rifle Coil
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Fallann Hyper-Rifle
130 units of Iron
70 units of Non-Ferrous Metal
28 units of Chemical
1 Projectile Rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Nak'tra Crystal Rifle
130 units of Axidite Iron
70 units of Beyrllius Copper
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)
1 Nak'tra Crystal
1 Nak'tra Crystal
1 Nak'tra Crystal

Proton Rifle
130 units of Neutronium Steel
70 units of Non-Ferrous Metal
28 units of Polymer
15 units of Gallinorian Rainbow Crystalline Gemstone
30 Units of Alantium Carbonate Ore
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)

Vershyi Sharpshooter
130 units of Kammris Iron
70 units of Copper
28 units of Polymer
1 Blaster-rifle Barrel
1 Ranged Weapon Core
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)
Life isn't about waiting for the storm to pass... It's about learning to dance in the rain.

Malane
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Posts: 78
Joined: Sat Jun 23, 2007 6:52 pm
Location: London, UK

Re: Missing schematics

Post by Malane » Mon Dec 08, 2008 8:44 pm

08) I found a link on Muntions Forum for a list on Official Forums of current schematic requirements for some of the decontructed/non profession-awarded schematics for Munitions Trader that we are missing. Hopefully the format is understandable as I only removed the known recipes and tightened it up a bit. This is the last of them. We're still missing some recipes but hopefully they will be added before long :)

Unarmed Weapon - All (OQ 66% / SR 33%)

Knuckles of the Katarn
45 units of Ferrous Metal
30 units of Steel
22 units of Metal
12 units of Copper
1 Melee Weapon Core

Necrosis Nightblade
60 units of Steel
12 units of Polysteel Copper
30 units of Polymer
1 Melee Weapon Core

Sayormi Soutstinger
60 units of Steel
12 units of Polysteel Copper
30 units of Polymer
1 Melee Weapon Core
Life isn't about waiting for the storm to pass... It's about learning to dance in the rain.

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Rasal
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Posts: 4
Joined: Mon Mar 26, 2007 5:02 pm
Location: Naritus

Re: Missing schematics

Post by Rasal » Tue Dec 09, 2008 9:05 am

Schematic: Vehicle Deed: Advanced STAP-1
Skill Wheel: Engineering Fundamentals VI
Complexity: 20
Experience Points Gained: Unknown
Resources: 3,000 Units of non-ferrous metal, 12,000 Units of ferrous metal (SR 100%)
Components: None

Description on schematic: "A more effective version of the Single Trooper Aerial Platform (STAP-1 or STAP) is an agile flying machine in the past used by the Trade Federation as a fighting and scouting vehicle."

This one-use, biolinked schematic is created from deconstructing the STAP-1 vehicle granted from the Wookiee Life Day 2008 questline. It has 15,000 hit points when generated initially, and has the potential of reaching that many hit points again if the engineer can achieve 100% on the experimentation phase. It is also faster when crafted.
Image

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Sobuno
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Re: Missing schematics

Post by Sobuno » Tue Dec 09, 2008 10:26 pm

Correcting has been done to this point!


I've started fixing schematics again, am at the middle of page 4 now (With my forum settings). Fixing experimentation takes a long time :/

Trixie9819
Apprentice Crafter
Posts: 85
Joined: Fri Jun 20, 2008 5:09 pm

Re: Missing schematics

Post by Trixie9819 » Wed Dec 17, 2008 12:23 am

Hello,

This is not exactly 'missing' schematics, but they are missing if you are doing the searches properly. Most of the Domestic Fundamental schematics are under the Engineering Fundamental category.

It was driving me crazy to find the ingredients for 'dough' searching through the domestics category, it was only when I accidently searched 'all' instead that I found it.

I can make a list for you if you like, but it's pretty obvious which ones are food/drink and clothes vs droid schematics.

By the way, wonderful site and fantastic resource for all the crafters in SWG.

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Zimoon
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Re: Missing schematics

Post by Zimoon » Wed Dec 17, 2008 9:48 am

Trixie9819 wrote:Hello,

This is not exactly 'missing' schematics, but they are missing if you are doing the searches properly. Most of the Domestic Fundamental schematics are under the Engineering Fundamental category.

It was driving me crazy to find the ingredients for 'dough' searching through the domestics category, it was only when I accidently searched 'all' instead that I found it.

I can make a list for you if you like, but it's pretty obvious which ones are food/drink and clothes vs droid schematics.

By the way, wonderful site and fantastic resource for all the crafters in SWG.
I think these issues come from the fact that these schematics are so called "Artisan Schematics" and when NGE was introduced all Trader professions got some of them, while DE got all. The Devs here would surely appreciate a list of those schematics that have more than one profession knowing them, some they know of, but some are obviously missing. Thanks for your offer to voluntarily provide such a list:)

/Zimoon

Trixie9819
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Posts: 85
Joined: Fri Jun 20, 2008 5:09 pm

Re: Missing schematics

Post by Trixie9819 » Sat Dec 20, 2008 1:01 am

Though some of the things, like Small Glass and Spiced Tea are known by all, technically they are domestics and I think should be put in there until they come up with a way for multiple classes to have the same schematic. Here's the list, I'm glad I could help in any way. As far as I can check, the levels are correct, just the class of Engineering is wrong.

Engineering Fundamentals I
Small Glass
Spiced Tea

Engineering Fundamentals II
Aitha
Blob Candy
Carbosyrup
Exo-protein Wafers
Fiberplast Panel
Headwrap
Ithorian Long Sweater
Ithorian Striped Pants
Plain Robe
Shorts
Simple Waist Wrap
Wookiee Arm Wraps
Wrinkled Pants

Engineering Fundamentals III
Caf
Crispic
Dough
Hide Boots
Ithorian Lifejacket
Ithorian Two Pocket Shirt
K-18 Rations
Metal Fasteneers
Plain Short Robe
Shortsleeve Jacket
Shortsleeve Shirt
Tree-Dweller's Hood
Wrapped Skirt

Engineering Fundamentals IV
Caramelized Pkneb
Casual Jacket
Ithorian Reinforced Trousers
Ithorian Striped Shirt
Ithorian Striped Shorts
Jawa Beer
Kanali Wafers
Leather Gloves
Multipocket Belt
Pocketed Work Pants
Ruby Bliel
Soft Undershirt
Two Pocket Belt
Weighted Wookiee Pullover
Work Slacks

Engineering Fundamentals V
Administrator's Robe
Dark Sash
Duskcrepe
Frock
Jaar
Labor Jacket
Large Glass
Light Food Additive
Maiden's Dress
Shoulder Strap
Starshine Surprise
Teltier Noodles
Travel Pack
Weighted Wookiee Hood
Wrapped Boots

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Sobuno
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Re: Missing schematics

Post by Sobuno » Sat Dec 20, 2008 11:21 am

Trixie9819 wrote:Though some of the things, like Small Glass and Spiced Tea are known by all, technically they are domestics and I think should be put in there until they come up with a way for multiple classes to have the same schematic.
We do have the ability to add schematics to multiple classes

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