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 Post subject: Re: Missing schematics
PostPosted: Sun Feb 07, 2010 12:09 pm 
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Thanks Sobuno!


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 Post subject: Re: Missing schematics
PostPosted: Sun Feb 07, 2010 9:58 pm 
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Standard and Expertise Food and Drink schematics are now done also.

I think that's all the profession standard and expertise schematics..

Will verify/add loot schematics as I get them.


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 Post subject: Re: Missing schematics
PostPosted: Sun Mar 07, 2010 6:19 pm 
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Zimoon wrote:
n0mad wrote:
Tenebrous Edge (deconstructed) - spy reward for the new spies' collection:

Complexity: 40
Schematic Data Size: 1

Grip Unit:
18 units of Ferrous Metal

Waepon striking Face:
8 units of Steel

Vibration and Power Unit Bracket Assembly:
8 units of Metal

Power Cell Socket and Power-routing Harness:
4 units of copper

Vibration Generator Component:
1 Vibro Unit

Weapon Core:
1 Melee Weapon Core

Appearance Max Damage Modifier: 66% OQ / 33% SR
Appearance Min Damage Modifier: 66% OQ / 33% SR

I hope it could be useful, sorry I was unable to take a direct screenshot.

Congrats to your first post n0mad. Is there a profession level requirement on this one?
/Zimoon


profession level requirement is Munition Fundamentals VI


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 Post subject: Re: Missing schematics
PostPosted: Sun Mar 07, 2010 6:38 pm 
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Dv8 wrote:
profession level requirement is Munition Fundamentals VI
Thanks, added and updated.

/Zimoon

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 Post subject: Re: Missing schematics
PostPosted: Fri May 21, 2010 6:30 am 
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Old Republic Personal Shield Generator
Munition VI
Complexity: 60
XP:Unknown
Resource Requirements:
Attachment:
OldRebPSG_Resource.jpg
OldRebPSG_Resource.jpg [ 31.86 KiB | Viewed 86 times ]


Experimentation:
Attachment:
OldRebPSG_Exp.jpg
OldRebPSG_Exp.jpg [ 23.87 KiB | Viewed 86 times ]

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 Post subject: Re: Missing schematics
PostPosted: Fri May 21, 2010 7:15 am 
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Awesome, do you think you can get all of the information from the left-hand panel at the datapad? Then we get the text at the bottom and some info at the top at the same time :)

Thanks in advance

/Zimoon









PS: And yes, I know I am nit-picky at times 8)

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 Post subject: Re: Missing schematics
PostPosted: Sun May 23, 2010 6:09 am 
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Here ya go Zimoon,

Attachment:
OldRebPSG_datapad1.jpg
OldRebPSG_datapad1.jpg [ 40.29 KiB | Viewed 82 times ]
Attachment:
OldRebPSG_datapad2.jpg
OldRebPSG_datapad2.jpg [ 43.38 KiB | Viewed 82 times ]

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 Post subject: Re: Missing schematics
PostPosted: Sun May 23, 2010 6:26 am 
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Black Scale Acid Launcher
Munition VI
XP:Unknown
Complexity 40
Attachment:
BSAL_datapad1.JPG
BSAL_datapad1.JPG [ 41.28 KiB | Viewed 82 times ]
Attachment:
BSAL_datapad2.JPG
BSAL_datapad2.JPG [ 47.44 KiB | Viewed 82 times ]

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 Post subject: Re: Missing schematics
PostPosted: Sun Jun 06, 2010 4:15 pm 
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I have added both the OR PSG and the Blackscale Acid Launcher. since the OR PSG used the exact same resources as the Droideka PSG I presumed (not assumed :P) that the skill needed was the same. However, I was not so certain on the launcher. I know that you posted that Munition VI was the level needed...however that could have been Essentials VI, Expertise VI, Fundementals VI, or Mastery VI. I actually am pretty sure that it is Fundementals VI...but since I have not ever deconstructed any weapons, I was not certain.

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 Post subject: Re: Missing schematics
PostPosted: Thu Jul 29, 2010 9:47 pm 
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Here's some I found in my datapad :)

ImageImageImageImageImage

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Last edited by sambril on Thu Jul 29, 2010 9:59 pm, edited 1 time in total.

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 Post subject: Re: Missing schematics
PostPosted: Thu Jul 29, 2010 9:52 pm 
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Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon

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 Post subject: Re: Missing schematics
PostPosted: Thu Jul 29, 2010 10:00 pm 
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Zimoon wrote:
Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon

Added a few more :)

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 Post subject: Re: Missing schematics
PostPosted: Mon Aug 02, 2010 6:15 pm 
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sambril wrote:
Zimoon wrote:
Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon

Added a few more :)

Updated with the available info, all were there but lots of info missing.

Deconstructed weapons, is there a certain profession limit for these? Such as Mastery VI?

Or should we just assume Mastery VI anyway?

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 Post subject: Re: Missing schematics
PostPosted: Tue Aug 03, 2010 4:13 pm 
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Zimoon wrote:
sambril wrote:
Zimoon wrote:
Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon

Added a few more :)

Updated with the available info, all were there but lots of info missing.

Deconstructed weapons, is there a certain profession limit for these? Such as Mastery VI?

Or should we just assume Mastery VI anyway?


I just found these by comparing my datapad with the listings here - not sure when I learned them. I will try to get confirmations on the skills where I can.

I have a second Nak'tra Crystal Knife schematic that lists Munition Fundamentals VI as do a Blackhand Annihilator and a Red Hydra Z-5 so maybe that is the default for decons?

I had Trader - Munitions selected as a filter. That was why I didn't see them as you don't yet know the skills.

According to ones I found on the bazaar - the Massassi Guardian Carbine is Munition Mastery VI as is the looted schematic for Scythe Blade. The deconstructed Scythe Blade is Munition Fundamentals VI.

I can also confirm that the Liquidsilver L7, the Rhiss Mark 20 and the C-10 "Dragoneye Reaper" are Munitions Fundamentals VI

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 Post subject: Re: Missing schematics
PostPosted: Fri Aug 06, 2010 10:10 am 
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Jinkins J-1 Rifle
Level: unknown
Complexity: unknown (but doesn't matter since it cannot be manufactured)

Requires:
150 ditanium steel
85 polonium iron
20 polymer
15 gallinorian rainbow gem crystalline gemstone (yes that was nice to find out after learning the schematic from a customer ;) )
30 alantium carbonate ore
1 projectile rifle barrel
1 ranged weapon core
1 weapon scope (optional)
1 weapon stock (optional)

66% OQ
33% SR

Sorry about forgetting to take a screenshot, was too busy looking for the crystalline gemstone to pay attention ^^

Perhaps interesting to note was that I ended up having resources for only a 98% skin, but I did end up capping the weapon due to getting all amazings on core and final craft. I never realised the skin mattered so little :)


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