Search found 4203 matches
- Fri Jun 03, 2011 3:15 pm
- Forum: General Crafting
- Topic: How Collections and Traders get along
- Replies: 17
- Views: 44136
Re: How Collections and Traders get along
thanks, feel free to "moderate"
- Thu Jun 02, 2011 10:19 pm
- Forum: General SWG Discussion
- Topic: Just a couple of game improvement ideas...
- Replies: 4
- Views: 14323
Re: Just a couple of game improvement ideas...
There is no need to flatten the land really, just examine a harvie and watch that huge "basement". What would be harmful if part of it tuned visible? And if the other end of the harvester sunk under some grass/mud? This has been suggested over and over again and most traders gravitate towa...
- Wed Jun 01, 2011 11:50 pm
- Forum: General Crafting
- Topic: Hand sampling issues
- Replies: 2
- Views: 12081
Re: Hand sampling issues
I have not been sampling in quite some time so ... no.
I recall I recently read that SOE addressed the action drain so full expertise is now working; or did I hallucinate? You might be on to a new bug ... check out the officiall forums and see if it reported.
Zimoon
I recall I recently read that SOE addressed the action drain so full expertise is now working; or did I hallucinate? You might be on to a new bug ... check out the officiall forums and see if it reported.
Zimoon
- Wed Jun 01, 2011 6:55 am
- Forum: SWGAide
- Topic: --- Missing Schematics and UNKNOWN data ---
- Replies: 1
- Views: 11254
Re: --- Missing Schematics and UNKNOWN data ---
I have added a new topic in the Site/Forum Discussion >> Schematics Discussion board for missing schematics. Please post whatever schematic that is missing in that topic so it will be added to this fine site. Then it also trickles into SWGAide in due time. For incomplete schematics, post a comment o...
- Wed Jun 01, 2011 6:51 am
- Forum: Schematics Discussion
- Topic: Missing schematics
- Replies: 0
- Views: 18636
Missing schematics
Post to this subject schematics that is not yet added to SWGCraft. You may post also if you lack all of the details and we will try to find out somehow. The best info you can provide is a screen-shot of the schematic from your datapad but for looted schematics we also need to know the required profe...
- Wed Jun 01, 2011 6:40 am
- Forum: Schematics Discussion
- Topic: Recently added schematics
- Replies: 4
- Views: 14946
Recently added schematics
This topic is for announcing when a schematic is added, for your convenience. Totem Pole Style 1 :: http://www.swgcraft.org/dev/viewschematic.php?schem=2010 (June 2011) The following are not complete ... need skill requirements and screenshot from datapad for details. I assume they are "LO"...
- Wed Jun 01, 2011 6:12 am
- Forum: General SWG Discussion
- Topic: Artificial Lure
- Replies: 23
- Views: 45225
Re: Artificial Lure
I have not checked Check, your wasting everyone's time. Not really, and certainly not on this one as it is highly unclear what I/you/others do not understand. ... ONE HUNDRED PERCENT. Game changing? YES. No halo fish were caught on Chum. Trend? Likely. Good for game? Hell no. This statement is in f...
- Tue May 31, 2011 5:25 pm
- Forum: General SWG Discussion
- Topic: Artificial Lure
- Replies: 23
- Views: 45225
Re: Artificial Lure
...And I sure won't ask it over at SOE's forum. They don't appreciate criticism... None of your comments is true criticism, they contain an ounce of critique but they are 99.9% whine&rant. I am sorry but the split second you revealed ignorance and spit out incorrect statements seasoned with inv...
- Tue May 31, 2011 5:03 pm
- Forum: General SWG Discussion
- Topic: Artificial Lure
- Replies: 23
- Views: 45225
Re: Artificial Lure
... Number of fishies caught = X Giant/Halo fishies caught = X Total times on Server leaderboard = X Oar 617 5 6... I have not checked if the numbers transferred with Zimoon to FarStar but I outdid all of your numbers at Chimaera ... and had several planets' biggest too ... unfortunately none was g...
- Tue May 31, 2011 4:52 pm
- Forum: General SWG Discussion
- Topic: Artificial Lure
- Replies: 23
- Views: 45225
Re: Artificial Lure
Our issue is only with what you said about the senators. That's a shame, Savacc. This is a crafting site and all your concern is for a bunch of brown nosers.. Are moderators the only people here? Disappointing. I know a few of the senators (and ex) well enough to disagree with you 100%. Not one of ...
- Mon May 30, 2011 8:57 am
- Forum: General SWG Discussion
- Topic: Artificial Lure
- Replies: 23
- Views: 45225
Re: Artificial Lure
When addressing a crafting senator you also enter a slack line where it is easy to fall. I think you managed to balance your words but I question your choice of addressee. Really ... I do! What makes you think our Senator (in this case I think you mean Domestics Senator) had any decision in this sch...
- Sun May 29, 2011 5:32 pm
- Forum: General SWG Discussion
- Topic: Just a couple of game improvement ideas...
- Replies: 4
- Views: 14323
Re: Just a couple of game improvement ideas...
Hello everyone. Been a while since I posted anything, due to the fact that I just returned to the game after being gone for a couple years. Welcome back :) ... First: ... a "leveling tool"... ... used to level off uneven ground (hills, mountains, ect) ... A great idea, recurring though an...
- Sat May 28, 2011 10:05 am
- Forum: General Crafting
- Topic: Guide to Crafting the best basic crafting tools.
- Replies: 4
- Views: 23570
Re: Guide to Crafting the best basic crafting tools.
There is an item in the FAQ area og Beginner's Guide for Traders about making an uber crafting tool. But I had a good smile readingbyour post so it served at least one purpose 
In the end of the day we play to have fun, don't we? And when not playing we troll the forums
Z

In the end of the day we play to have fun, don't we? And when not playing we troll the forums

Z
- Sat May 28, 2011 9:56 am
- Forum: General Crafting
- Topic: Crafting Better tools to craft better products etc.
- Replies: 5
- Views: 17352
Re: Crafting Better tools to craft better products etc.
Next thing I did "just for you" is SWGAide... Nah, not true: * it spun off from a project back in 2005 of which I was a member, and it is still open-source though not so many active developers * it serves some main purposes - - supports submissions to SWGCraft almost from within game --- w...
- Sat May 28, 2011 9:32 am
- Forum: Third Party Utilities
- Topic: SWG Assistant for Firefox 4.0
- Replies: 2
- Views: 13302
Re: SWG Assistant for Firefox 4.0
Sorry but no, not using that add-on but am using ... eeeh ... you may guessFeareredden wrote:...Is anyone else having these problems, or have a solution?
