Search found 47 matches

by Jhaerel
Thu Dec 06, 2007 1:29 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

My plan is to implement a checkbox that will enable or disable resource cap based calculations, in addition to using a tree search method that will decide which cap to use in a calculation... As I mentioned before, if you pick "Metal" in the tree, and no sub-types, any sub-type resource will be calc...
by Jhaerel
Wed Dec 05, 2007 12:39 am
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

I'm confused, are you referring to my post?

Jh
by Jhaerel
Tue Dec 04, 2007 1:40 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

My plan was to first implement it using raw caps of 1000 just to get the calculation working, and THEN later, figure out in the tree exactly which node they have checked off. In my program, you can choose exactly the node you need based on what the schematic says, so if it says "Metal" you would che...
by Jhaerel
Mon Dec 03, 2007 3:22 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

Actually, I had a bit of a different idea, and I've got it partially implemented so far... The app has a Quick Filter area... in this area, are the 11 resource stats along with a drop down box for each one. Each box allows you to choose the values --- (For no stat), 25, 33, 50, 66, 75 and 100. So fo...
by Jhaerel
Sun Dec 02, 2007 8:48 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

Here's another question... If the game says 66% and 33%, does it REALLY mean 2/3 and 1/3, or does it mean 66 and 33, or 66 and 34? Edit: I'll check out your guide too Zim, thanks and nice work! Just got the the point in my program where I'm working in the filters... Wondering if I should make it pos...
by Jhaerel
Sun Dec 02, 2007 7:43 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

So is the max cap used in calculations for crafting? Like if the max cap on the OQ on something is 800 (just an example) and I have some of that with OQ 800, is it worth 80% for crafting or 100%?

Jh
by Jhaerel
Sun Dec 02, 2007 7:10 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

So resource min caps aren't used at all?

Like if I'm showing how "good" resource is within it's caps, should I consider 1 to max, or min to max, and show it's percentage between those?

I'm thinking it's percentage between min and max for that purpose.

Jh
by Jhaerel
Sat Dec 01, 2007 12:07 am
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

Yeah, i have been learning that... first time working with XML.
by Jhaerel
Fri Nov 30, 2007 9:43 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

Don't think it would be that hard to generate an html file from the xml file... I might write a simple program that does that... I was working on parsing out caps yesterday, and ran across another key thing... You shouldn't just use the index of the attributes to access them. You should always use t...
by Jhaerel
Fri Nov 30, 2007 6:48 pm
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

I've just been building a resource tracking program, so that's why I'm finding these... I'm using your resource tree xml to populate a treeview with all the resource classes, and at the same time populate a datatable with a parse of the type id's and min/max values. I use the parsed type id's (like ...
by Jhaerel
Fri Nov 30, 2007 4:57 am
Forum: Engineering - Droid Engineer
Topic: Where are the Radiant ISDs?
Replies: 14
Views: 11692

Just a recommendation:

Most people sell ISD's crated. So your best bet is to search for the term surv droid or something similar.

Jh
by Jhaerel
Fri Nov 30, 2007 4:51 am
Forum: Resources Discussion
Topic: Lubricating Oil Issue with ...
Replies: 38
Views: 26266

Lubricating Oil Issue with ...

Hey Zim, I was just looking at the page here: EDITED: Files now found at http://simongronlund.googlepages.com/swgresourcefiles And noticed that in the xml, the DR caps for Lubricating Oil were 1 to 730, yet on the html output, they are 1-1000. It seems that it *should* be 1-1000 in the xml as well? ...
by Jhaerel
Fri Nov 23, 2007 10:57 pm
Forum: Site/Forum Discussion
Topic: Question and Suggestion about resource tree programming...
Replies: 4
Views: 3376

Re: Question and Suggestion about resource tree programming.

Finally, a suggestion for the swgcraft.co.uk forum team... I would like to see a forum area for discussions such as this... Something similar to the site development forum, but one that is focused on External Application Development, that covers programs meant to run on the user's PC, rather than o...
by Jhaerel
Thu Nov 22, 2007 1:22 am
Forum: Site/Forum Discussion
Topic: Question and Suggestion about resource tree programming...
Replies: 4
Views: 3376

Question and Suggestion about resource tree programming...

I'm just getting into the programming side of swgcraft, and I have a simple question for anyone that would like to answer... Is there an easy way to build a lookup on the tree? What I mean is, if I have all the current resources in a table, and I click on a node in the tree that is not a leaf node, ...