Search found 5 matches
- Fri Oct 17, 2008 7:13 pm
- Forum: Structures - Architect
- Topic: resource cap colours
- Replies: 11
- Views: 20425
Re: resource cap colours
Ya I forgot the statless ones and the musty stuff thankx a lot for your help.
- Fri Oct 17, 2008 6:26 pm
- Forum: Structures - Architect
- Topic: resource cap colours
- Replies: 11
- Views: 20425
Re: resource cap colours
OK so when making things like AOMU only use steels with stats that can go to 1000 which leaves 2 usable steels; Duralloy and perhaps high statted Carbonite and if it happens to give a final combine of > 920 but < 960 I will be ok with the boost.
Correct?
Thankx for all the replies,
Okishib
Correct?
Thankx for all the replies,
Okishib
- Fri Oct 17, 2008 1:07 am
- Forum: Structures - Architect
- Topic: resource cap colours
- Replies: 11
- Views: 20425
Re: resource cap colours
Kiirium Steel: CR 57 - 185, CD 46 - 150, DR 535 - 615, HR 628 - 692, MA 29 - 93, SR 535 - 615, UT 442 - 538 So for the current Kiirium (Quaddihiwecafoiide) on Bria, how would I figure out if it was worth mining for say AOMU's? With its UT being 443 I would go 443 * 1000 / 538 = 82.3% which is not go...
- Thu Oct 16, 2008 12:40 am
- Forum: Structures - Architect
- Topic: resource cap colours
- Replies: 11
- Views: 20425
Re: resource cap colours
So what about the steels with caps less than 1000? How do you apply the 960+ to those?
- Tue Oct 14, 2008 11:33 pm
- Forum: Structures - Architect
- Topic: resource cap colours
- Replies: 11
- Views: 20425
resource cap colours
When you look at the current resources is their a way to use the different colour codes to know if that resource is good enough to max ber? I know the 960+ formula but not when it applies to resources with lower caps. Is there a percent minimum, use only resources in red or orange etc. Any help woul...