Search found 9 matches
- Wed Jul 02, 2008 4:10 pm
- Forum: General Crafting
- Topic: Experimentation theory: how it works?
- Replies: 27
- Views: 29914
Re: Experimentation theory: how it works?
Say an experimentation line used an average (CD/OQ) 50/50. And you had a resource that had 972 CD and 930 OQ When computing the average after the resource bonus, would the formula look like: (1012 + 970)/2 ... Edit: Disregard the above after pouring over the Begginers guide it seems the reource bon...
- Wed Jul 02, 2008 1:06 pm
- Forum: Structures - Architect
- Topic: Harvesters and Fusion Generators - A Step by Step
- Replies: 16
- Views: 40212
Re: Harvesters and Fusion Generators - A Step by Step
Things are making a lot more sense now =) A friend mentioned the resource quality increase was +1% per expertiese point spent (not +1 per expertise point as I had thought). So for a 1000 cap attribute it would be a resource quality increase of 40 (4%) if 4 expertise points are spent. This matches th...
- Mon Jun 30, 2008 10:41 pm
- Forum: General Crafting
- Topic: Beginner's Guide For Traders
- Replies: 54
- Views: 257569
Re: Beginners Guide For Traders
Thank you Zimoon.
I updated my other post with a summary, just to help with my own sanity the next time I try to understand all of this =)
Thanks again
I updated my other post with a summary, just to help with my own sanity the next time I try to understand all of this =)
Thanks again
- Mon Jun 30, 2008 3:36 pm
- Forum: Structures - Architect
- Topic: Harvesters and Fusion Generators - A Step by Step
- Replies: 16
- Views: 40212
Re: Harvesters and Fusion Generators - A Step by Step
I'm sorry, I guess I wasn't clear on my question. Let me try to explain it again =) I want to make 44 Elites. I am trying to create a spreadsheet to help predict the results based soley on resource quality. My question is about this statement in the guide: "... Here is a formula that helps you ...
- Mon Jun 30, 2008 2:38 pm
- Forum: General Crafting
- Topic: Beginner's Guide For Traders
- Replies: 54
- Views: 257569
Re:
8 - Power Crafting Every 10 Experimenting skill points give another box to spend at the experimenting screen. A number of extra boxes can be achieved with expertise, skill tapes, apron, Personal Craft Enhancement Device (Artisan only), etc., on top of the boxes that come with the profession. Curren...
- Fri Jun 20, 2008 1:52 am
- Forum: Structures - Architect
- Topic: Architect FAQ
- Replies: 14
- Views: 39684
Re: Architect FAQ
What is the max number of items per factory crate? I want to make a factory run of 100 walls, but I only want one factory crate at a time. If it's 100 items/crate then that's great, if it's 10 items/crate then I'd like to know so I can plan the resouces to only make 1 factory crate. Also, is the max...
- Thu Jun 19, 2008 3:33 pm
- Forum: Structures - Architect
- Topic: Harvesters and Fusion Generators - A Step by Step
- Replies: 16
- Views: 40212
Re: Harvesters and Fusion Generators - A Step by Step
Note: This guide was originally written by Ecnal Kram and posted on the old SWGcraft.com. I have copied it here to preserve it and because I link to it from my FAQ. I did edit it to reflect changes that occured after Chapt 6 and expertise was added to crafting. - Savacc ... Here is a formula that h...
- Wed Jun 18, 2008 6:01 pm
- Forum: General Crafting
- Topic: Beginner's Guide For Traders
- Replies: 54
- Views: 257569
Re: Beginners Guide For Traders
A question on Quality and Experimentation: If someone is making something with sub-components, do those sub-components affect the end quality of the item or the experimentation? I'm trying to plan a run of Elite Mineral Harvestors. The schematic requires 3 sub-components that can benefit from their ...
- Sun Jun 15, 2008 1:42 am
- Forum: Third Party Utilities
- Topic: JnF's SWGCTool v2.0.2 - Official Thread
- Replies: 381
- Views: 445259
Re: JnF's SWGCTool v1.8 - Official Thread
This is an awesome tool! Thanks for getting it working. One question - I know it can show the suggested resources to use for a schematic, but can it tell you how many items you can make using the suggested resources? I looked and couldn't find this so wasn't sure if I just missed it. Thank you, Deni...