Search found 35 matches

by jt26077
Sat Nov 15, 2008 9:47 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.24 Beta

Issue #1 and #2 were fairly easy to take care of, so I have already made adjustments to correct those.

I'll be able to take a closer look at the other issues later this weekend (hopefully) or early Monday.
by jt26077
Sat Nov 15, 2008 4:36 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.24 Beta

First of all, thanks Zimoon and Oarun for SWGAide :) :) I'm having a couple of issues with the harvesting tab. You may be aware of some of these and already have made changes. 1) Sorting the harvester list and deleting a harvester from the list will delete the harvester that previously occupied tha...
by jt26077
Fri Oct 31, 2008 12:03 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.23 Beta

I think panino has the right idea with his opinion... or at least something to think about. The top area could be used to enter all your data, and that big text field below it could be used as sort of a "running total" to show all the resources you have entered so far. If that area were written as a...
by jt26077
Sun Oct 26, 2008 1:05 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.23 Beta

You should be able to edit either the maintenance or power by just single clicking in the power or maintenance cell you wish to change. See screenshot: harvester.PNG Another way to edit the power and maintenance values is to right click the harvester, select "edit harvester" and type in whatever new...
by jt26077
Sat Oct 25, 2008 6:12 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.23 Beta

jt, is it possible to have an menu option "empty harvester" - for just emptying the hopper and that reduces the actual amount of maintance and power? There is already a way to do the things that I think you are trying to do. Hopper values (and ending times) are based off of the last 'updated' times...
by jt26077
Sat Oct 25, 2008 1:07 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: Little help

Zimoon wrote: I am not sure if export/import is possible for harvesters, but Oarun can reply to that.
/Zimoon
You can't export/import harvesters yet, but I have that planned... I just need to find some free time to put it all together.
by jt26077
Tue Oct 21, 2008 1:39 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.23 Beta

I think, in this case I would prefer a percentage entry... (I think, max is 12% ?!) I did some in-game testing with this buff to make sure I had my numbers right, and if I remember correctly, there are only 5 levels of the buff... each level providing 1%. So whether its shown as 5 or 5%, the number...
by jt26077
Tue Oct 21, 2008 12:36 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.23 Beta

There are some sanity checks in there, but after looking back at the code noticed there are a couple holes I need to fill... mainly just some error handling.
by jt26077
Sat Oct 18, 2008 1:26 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.22 Beta

Isn't the amount of energy and the amount of maintance supposed to tick down in the harvesting tab as long as the harvester is running? Not at the moment. Right now it just shows the starting value and time in which it will be depleted. Its something to look into though. I would have to make sure i...
by jt26077
Fri Oct 17, 2008 4:28 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.22 Beta

I just added so the guards will not alert and show in color when they are older than the specified numbers of hours. That will definitely reduce the number of guards alerting, if you set the hours to 24 for example. And any change to the number of hours will show instantly. Sorry to ask, I am not l...
by jt26077
Fri Oct 17, 2008 3:17 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.22 Beta

Hmm, what about having that in the fly-over text? That way avoiding adding another column? But it could also go into the "Age" column, once it is in inventory the age doesn't really matter, right? /Zimoon I went ahead and added a "Units owned: #" tooltip for resources in your inventory since it rea...
by jt26077
Fri Oct 17, 2008 8:31 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.22 Beta

Hmm, what about having that in the fly-over text? That way avoiding adding another column? But it could also go into the "Age" column, once it is in inventory the age doesn't really matter, right? /Zimoon Its possible to put it into the tooltip text, but that would force you to have to mouse over e...
by jt26077
Thu Oct 16, 2008 10:21 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.22 Beta

Great thing... just moved the last stuff over from Myres. A last thing maybe: Currently, the inventory resources in the guards are just shown, is it possible to show also the amount of unit in storage of that resource? I think that is the last thing I miss from Myres. *thumbs up* :) I was actually ...
by jt26077
Wed Oct 15, 2008 12:50 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.21 Beta

/*dreamon* this implemented in SWGAide... maybe with a nice little pulldown for the desired schematic... a wonderful female voice telling you "your factory xxx has finished its work"... a siren-alert when running out of energy or so... /*dreamoff* :D damn... why haven't I learned to program java......
by jt26077
Wed Oct 15, 2008 12:41 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 464149

Re: SWGAide v0.7.21 Beta

maninspace wrote:
jt26077 wrote:Can anyone else confirm only pre-show_inventory entries are failing to show?
I will try this in about 6hrs, when I am at home.
I managed to find a test case that invalidates my original theory. I believe I see the problem, and if I am correct it has to do with resources that are depleted.