Search found 17 matches

by Lespin
Tue Oct 21, 2008 5:03 pm
Forum: Off Topic Discussion
Topic: Bioware's New MMO
Replies: 37
Views: 54138

Re: Bioware's New MMO

Announcement for this (supposed MMO) is today. If it is a MMO, I bet SOE will keep the SWG servers going. I can see Lucasarts keeping to SW Liscenced MMOs going. 2 sources of money is always better than 1. $$$$ SWG Server merges are probably in the works, but its a ways off due to player housing. Th...
by Lespin
Tue Oct 14, 2008 4:30 pm
Forum: Site/Forum Discussion
Topic: Features you're absolutely longing for?
Replies: 57
Views: 39326

Re: Features you're absolutely longing for?

That looks good, but I dont think my employeer would want me installing SWG or SWGAide on their computer.
by Lespin
Tue Oct 14, 2008 2:25 pm
Forum: Site/Forum Discussion
Topic: Features you're absolutely longing for?
Replies: 57
Views: 39326

Re: Features you're absolutely longing for?

Not sure if this has been brought up, and I cant find anything like it on the site currently: What about something on the Find Resources page that would allow you to create a "subscription" of sorts to email you when a new resource on your server(s) that fits your criteria, you would get sent an ema...
by Lespin
Wed Oct 08, 2008 2:41 pm
Forum: Structures - Shipwright
Topic: missile questions
Replies: 10
Views: 14566

Re: Re:

Thanks, but since this was posted many months ago, I have investigated and found your info to be the prevailling wisdom among the pilot boards. When I run out of my current stocks of chaff, Ill make another schematic that maxs the reloads, and I wont make any of the other counter measures for sale....
by Lespin
Thu Oct 02, 2008 10:17 pm
Forum: General SWG Discussion
Topic: Resources and the enhanced Character Transfer Service
Replies: 51
Views: 34050

Re: Resources and the enhanced Character Transfer Service

About 73.000 non-unique names. The one existing on most servers is Edy (19 servers total) :shock: Speak of obstacles. Only way is to "rename" the stuff, possibly by adding a another attribute for the origin galaxy. Looks like we have to watch out closely to see what they will come up with to be abl...
by Lespin
Thu Oct 02, 2008 10:10 pm
Forum: Structures - Shipwright
Topic: X-Wing Advanced Loadout:
Replies: 20
Views: 27024

Re: X-Wing Advanced Loadout:

You can get the extra +10% (its really only +1% for Shipwright REing) from the clothing stat Reverse Engineering(+10 will do it). I would get it one way or another. My Structures toon is just there for shipwrighting and the occasional piece of furniture, so I used Expertise on it.
by Lespin
Wed Oct 01, 2008 9:01 pm
Forum: Structures - Shipwright
Topic: X-Wing Advanced Loadout:
Replies: 20
Views: 27024

Re: X-Wing Advanced Loadout:

IIRC, w/overloads and 2x good RE8 guns , you can cut that 10 shots for a tier 5 down to 5 or less shots. There is a art and some math to figuring out what REable parts to collect. Personally, I keep only the amount of parts I need to create 1 good part for each (2 for armor/weapons) part I eventuall...
by Lespin
Wed Oct 01, 2008 12:47 pm
Forum: Structures - Shipwright
Topic: X-Wing Advanced Loadout:
Replies: 20
Views: 27024

Re: X-Wing Advanced Loadout:

Good weapons will have low drain and energy per shot, and therefore as long as you have a decent capacitor and reactor, you will be fine. When I load out ships, I start out with the weapons, then the engine, then reactor, cap, shields, and so on.
by Lespin
Tue Sep 30, 2008 9:41 pm
Forum: Structures - Shipwright
Topic: X-Wing Advanced Loadout:
Replies: 20
Views: 27024

Re: X-Wing Advanced Loadout:

It's been awhile since ive messed with my Adv-X loadout, but you can see it here: http://www.swgct.co.uk/ships.php?id=9&showcomps=false Its mostly REed stuff, with the engine, shields, booster, and DI are crafted. Reactor: Looks ok for now, but you want to shoot for around the same mass and increase...
by Lespin
Tue Sep 30, 2008 1:18 pm
Forum: Structures - Shipwright
Topic: Ships for Asteroid Mining
Replies: 49
Views: 49843

Re: Ships for Asteroid Mining

Go read the Droid Command FAQ in the Pilots forums! The droid commands will make you much more effective in space. If you have any questions about the FAQ, the pilot forum is where you want to ask. The hardest part is figuring out which combo of Weapon, Cap, and Engine Overloads your ship can suppor...
by Lespin
Mon Sep 29, 2008 8:17 pm
Forum: Structures - Shipwright
Topic: Ships for Asteroid Mining
Replies: 49
Views: 49843

Re: Asteroids and where to find them

I am still 1 mission short (and 6.2 million xp) of Master pilot and ....(snip) No no no no no no no no no no no no no no no no! You do not need to fill the 7mil XP bar for Master Pilot...do the last missions Kill 30 (of the opposite faction) in Kessel and then the Corvette kill in Kessel mission, g...
by Lespin
Mon Sep 29, 2008 8:07 pm
Forum: Structures - Shipwright
Topic: Ships for Asteroid Mining
Replies: 49
Views: 49843

Re: Ships for Asteroid Mining

You dont need to start the mission. You can get the equipment you need from a shipwright. In fact the only reason to do the mission is if you want the Y-8. I seem to remember someone trying space mining without having started the missions and they could shoot all they wanted at the asteroids and no...
by Lespin
Mon Sep 29, 2008 3:29 pm
Forum: Structures - Shipwright
Topic: Ships for Asteroid Mining
Replies: 49
Views: 49843

Re: Asteroids and where to find them

I am still 1 mission short (and 6.2 million xp) of Master pilot and ....(snip) No no no no no no no no no no no no no no no no! You do not need to fill the 7mil XP bar for Master Pilot...do the last missions Kill 30 (of the opposite faction) in Kessel and then the Corvette kill in Kessel mission, g...
by Lespin
Wed Feb 06, 2008 10:24 pm
Forum: Site/Forum Discussion
Topic: "View Skill Wheel" Idea
Replies: 7
Views: 4345

"View Skill Wheel" Idea

Since that page appears to be a placeholder right now, how about the following? Have each profession in a dropdown box. When a profession in that dropdown is selected, create a list below with all the skills associated with the selected profession. Have those skills as links to the list of schematic...
by Lespin
Wed Feb 06, 2008 10:16 pm
Forum: Site/Forum Discussion
Topic: Schematics By Profession?
Replies: 14
Views: 8088

Re: Schematics By Profession?

You are now (Well, as of last night) able to click on the skill required in the schematics list. Doing this will show you all schematics learned at that skill. Clicking a letter (Or the All link) will cause the list to act normally again (You can still sort the schematics within each level by click...