Search found 8 matches
- Wed Oct 08, 2008 9:56 pm
- Forum: General SWG Discussion
- Topic: Resources and the enhanced Character Transfer Service
- Replies: 51
- Views: 52680
Re: Resources and the enhanced Character Transfer Service
I will post here what I've said time and again on the SWG forums, Yes, this is more han likely the first step in a multi stage process of reducing the number of servers. The main problem that SOE has is that they don't know which servers should be the ones to be closed. Yes they have the numbers, bu...
- Wed Oct 08, 2008 9:29 pm
- Forum: SWGAide
- Topic: SWGAide Wishlist/Ideas Thread for General Items
- Replies: 42
- Views: 38190
Re: SWGAide Wishlist/Ideas Thread for General Items
You guys make for a good 1 - 2 punch for helping everyone out.
- Wed Oct 01, 2008 5:23 pm
- Forum: SWGAide
- Topic: SWGAide Wishlist/Ideas Thread for General Items
- Replies: 42
- Views: 38190
Re: SWGAide Wishlist/Ideas Thread for General Items
swgcraft_start Corellian Wooly, resourceName,a,b,c,d,e,f,g Dantooine Wooly,.... Dathomirian Wooly,.... and so on for all the hides... swgcraft_end Another Problem with that is also: It would only work for organics, water and fiberplast. I think that's the main reason why it will not come... ;) BTW ...
- Thu Sep 18, 2008 4:13 am
- Forum: SWGAide
- Topic: SWGAide Wishlist/Ideas Thread for General Items
- Replies: 42
- Views: 38190
Re: SWGAide Wishlist/Ideas Thread for General Items
Do you know of the advanced multi-planet mode of the Add Resources field on the bottom of the Current Resources page? You can add resources for multiple planets through there. Syntax is: swgcraft_start planetA, planetB, planetC, planetD, resourceName, resourceClass (Abbreviations allowed), statA, st...
- Wed Sep 17, 2008 12:23 pm
- Forum: SWGAide
- Topic: SWGAide Wishlist/Ideas Thread for General Items
- Replies: 42
- Views: 38190
Re: SWGAide Wishlist/Ideas Thread for General Items
Alrighty, I guess I'll post this here, since I'm not shure where else to post it, but my one supreme wish for SWAide is for a premade file like res.txt that is used for hides and/or other animal resources that you open ingame [ex. /note hide] and you fill in the necessary information (unfortunately ...
- Wed Sep 17, 2008 11:12 am
- Forum: Third Party Utilities
- Topic: JnF's SWGCTool v2.0.2 - Official Thread
- Replies: 381
- Views: 444600
Re: *NEW* JnF's SWGCTool v2.0 - Official Thread
Are you making a list of all the new schems for munitions that you dont have in the current version of tool? I know one specifically is the Corellian Destroyer and there may be more that I haven't found yet.
- Sat Sep 13, 2008 12:38 pm
- Forum: Third Party Utilities
- Topic: JnF's SWGCTool v2.0.2 - Official Thread
- Replies: 381
- Views: 444600
Re: *NEW* JnF's SWGCTool v2.0 - Official Thread
For a working workaround follow these steps: 1) Clear the sheet Resources 2) Go inside the WTHSummary 3) click on a resource, one of your choice, doesn't matter 4) click on the "Add resource" button and the Ok. 5) once you're done insert again your resources inside the Resources worksheet...
- Wed Sep 10, 2008 8:33 pm
- Forum: Third Party Utilities
- Topic: JnF's SWGCTool v2.0.2 - Official Thread
- Replies: 381
- Views: 444600
Re: *NEW* JnF's SWGCTool v2.0 - Official Thread
ok, this is my problem here: I click on "Download current resources" and get this error: Error (76) - path not found Module: DataImportFunctions.downloadBinaryFromURL(); Tracebabk: DataImportFunctions.downloadBinaryFromURL() DataImportFunctions.downloadTimestamp() CommandFunctions.cmd_star...