SWG Developer Tracker | Subject | Author | Post Date |
| Nerfs | HanseSOE | 2010-03-09 15:49:00 |
| • Open post (At the Official Forums) | ||
| Show extended post I do not have a link to where it was mentioned, but someone mentioned that nerfs are supposed to have a 'kick' attack.
Nerfs are not in the horse category for special commands. Nerfs use the goat category and can have the specials 'charge' and 'slash'. The horse category has 'bite' and 'kick'.
Just wanted to clear this up that this is not a bug. | ||
| Show shortened post I do not have a link to where it was mentioned, but someone mentioned that nerfs are supposed to have a 'kick' attack.
Nerfs are not in the horse category for special commands. Nerfs use the goat category and can have the specials 'charge' and 'slash'. The horse category has 'bite' and 'kick'.
Just wanted to clear this up that this is not a bug. | ||
| Virrago | 2010-03-09 15:00:00 | |
| • Open post (At the Official Forums) | ||
| Show extended post This topic has moved: /swg/posts/list.m?topic_id=1060210 *trolling* | ||
| Show shortened post This topic has moved: /swg/posts/list.m?topic_id=1060210 *trolling* | ||
| Virrago | 2010-03-09 09:23:00 | |
| • Open post (At the Official Forums) | ||
| Show extended post This topic has moved: /swg/posts/list.m?topic_id=1060048 *images containing inappropriate language* | ||
| Show shortened post This topic has moved: /swg/posts/list.m?topic_id=1060048 *images containing inappropriate language* | ||
| Re:Re:Re:Faces of Flurry | Virrago | 2010-03-09 09:15:00 |
| • Open post (At the Official Forums) | ||
| Show extended post Don't make me quote rule #6 | ||
| Show shortened post emii2008 wrote:
Don't make me quote rule #6 | ||
| Re:Re:A quick note | Hjal | 2010-03-08 21:25:00 |
| • Open post (At the Official Forums) | ||
| Show extended post Allowing the player to start moving 5 (or 10) seconds before being flagged should be simple enough. I'm not sure about making the player attackable but unable to attack, I don't know off hand if there's code in place to allow me to restrict that easily. | ||
| Show shortened post clonecenter-resident wrote:
Allowing the player to start moving 5 (or 10) seconds before being flagged should be simple enough. I'm not sure about making the player attackable but unable to attack, I don't know off hand if there's code in place to allow me to restrict that easily. | ||
| Re:Re:A quick note | Hjal | 2010-03-08 21:12:00 |
| • Open post (At the Official Forums) | ||
| Show extended post So you do get GCW points for 'factional privateers'? For example a pilot who's a rebel on the ground and a privateer in space? | ||
| Show shortened post Kosree wrote:
So you do get GCW points for 'factional privateers'? For example a pilot who's a rebel on the ground and a privateer in space? | ||
| Re:Re:Re:Re:A quick note | Hjal | 2010-03-08 21:03:00 |
| • Open post (At the Official Forums) | ||
| Show extended post Hmm, I'm not sure why. Is this all neutral pilots or only pilots who's also neutral on the ground? | ||
| Show shortened post Wicoe wrote:
Hmm, I'm not sure why. Is this all neutral pilots or only pilots who's also neutral on the ground? | ||
| Re:Re:A quick note | Hjal | 2010-03-08 20:59:00 |
| • Open post (At the Official Forums) | ||
| Show extended post Basically it'll work the same as deep space. If you'd get GCW points in deep space, you'll get GCW points with the command. | ||
| Show shortened post jascenjerreck wrote:
Basically it'll work the same as deep space. If you'd get GCW points in deep space, you'll get GCW points with the command. | ||
| Re:Re:4 Minutes!!! Come on guys.... | Hjal | 2010-03-08 20:56:00 |
| • Open post (At the Official Forums) | ||
| Show extended post HA! I can shoot you down from ANY point in ANY system in under three minutes!! (ok so I would be cheating.. but it's the thought that counts right?!) | ||
| Show shortened post Real_Men_of_Genius wrote:
HA! I can shoot you down from ANY point in ANY system in under three minutes!! (ok so I would be cheating.. but it's the thought that counts right?!) | ||
| A quick note | Hjal | 2010-03-08 20:50:00 |
| • Open post (At the Official Forums) | ||
| Show extended post Just a quick note since it seems to have been an exciting couple of days on the forums. I've been knocked out by the flu so I haven't acted (or responded) to any of the feedback yet. I should be back to work tomorrow. I'm going to look at making some of the suggested restrictions to the command. I expect that restricting movement will be the easiest, it would also give the person going overt a chance to change his mind. Hopefully, once GU16 hits TC/TC-Prime we'll be able to get some firsthand experience with this and other changes. The commands are currently called something like /spacePvpRebel and /spacePvpImperial It allows Neutrals to flag themselves for PvP as well. Like factional player, you have to land or die to stop being flagged for PvP | ||
| Show shortened post Just a quick note since it seems to have been an exciting couple of days on the forums. I've been knocked out by the flu so I haven't acted (or responded) to any of the feedback yet. I should be back to work tomorrow. I'm going to look at making some of the suggested restrictions to the command. I expect that restricting movement will be the easiest, it would also give the person going overt a chance to change his mind. Hopefully, once GU16 hits TC/TC-Prime we'll be able to get some firsthand experience with this and other changes. The commands are currently called something like /spacePvpRebel and /spacePvpImperial It allows Neutrals to flag themselves for PvP as well. Like factional player, you have to land or die to stop being flagged for PvP | ||
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